Tytuł pozycji:
A Practical Solution to Handling Randomness and Imperfect Information in Monte Carlo Tree Search
This paper provides practical guidelines for developing strong AI agents based on the Monte Carlo Tree Search algorithm in a game with imperfect information and/or randomness. These guidelines are backed up by series of experiments carried out in the very popular game - Hearthstone. Despite the focus on Hearthstone, the paper is written with reusability and universal applications in mind. For MCTS algorithm, we introduced a few novel ideas such as complete elimination of the so-called nature moves, separation of decision and simulation states as well as a multi-layered transposition table. These have helped to create a strong Hearthstone agent.
1. Track 1: Artificial Intelligence in Applications
2. Session: 15th International Symposium Advances in Artificial Intelligence and Applications