Tytuł pozycji:
Motion simulation and visualisation of the underwater object
This paper presents the survey on the computer-based Simulator of motion of an underwater object. The Simulator is based on the 6-DOF dynamic equations of motion. The software is built with use of PhysX engine. The visual side is done by the OpenGL library. The application allows user to apply forces and torques to the object and analyze the information about the resulting localization and orientation of that underwater object under the water.