Tytuł pozycji:
Gamification. Critical Approaches
- Tytuł:
-
Gamification. Critical Approaches
- Autorzy:
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Wróbel, Szymon
Przegalińska, Aleksandra
Smoleń, Michał
Kopeć, Jarosław
Pacewicz, Krzysztof
Wencel, Jakub
Kominiarczuk, Mateusz
- Współwytwórcy:
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Kozminski University
College of Inter-Faculty Individual Studies in the Humanities, University of Warsaw
National Library of Poland
Institute of Philosophy, University of Warsaw
Institute of Philosophy and Sociology, Polish Academy of Sciences
Faculty of "Artes Liberales", University of Warsaw
- Data publikacji:
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2015-09-30
- Wydawca:
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Faculty of "Artes Liberales"
- Słowa kluczowe:
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transhumanism
biopolitics
critical theory
gamification
- Język:
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angielski
- ISBN, ISSN:
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9788363636449
- Prawa:
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http://creativecommons.org/licenses/by-nc-sa/3.0/pl/
- Linki:
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https://depot.ceon.pl/handle/123456789/8013  Link otwiera się w nowym oknie
- Dostawca treści:
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Repozytorium Centrum Otwartej Nauki
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Przejdź do źródła  Link otwiera się w nowym oknie
The "Artes Liberales" Institute Foundation
From schools, through workplaces, healthcare, travel, and marketing, to everyday leisure activities and even sex, life is becoming more and more gamified.
Yet the definition of gamification is still volatile. All the authors in this book try to grasp the meaning, the sense and the consequences of this accelerating trend.
Gamification is widely perceived as a magic bullet – a universal solution to a variety of contemporary problems, not only efficient and cheap, but also infusing our world with lots of “fun”.
In place of this laudatory attitude, this volume presents a critical approach. The emphasis usually put on the fun-factor does not explain anything; in fact it conceals the social, political and cultural consequences of gamifying all spheres of our lives.
It is our aim to explore this dark side of gamification
Jarosław Kopeć