- Tytuł:
- Getting to Know the (Cyber)World: The Literary Motifs of Playing Computer and Video Games in Two Polish Fantastic Novels for Children and Young Adults
- Autorzy:
- Kostecka Weronika
- Tematy:
-
play
computer game
video game
cyberworld
cognitive process
identity - Pokaż więcej
- Dostawca treści:
- CEJSH